Recently, the Parliament has passed the Promotion & Regulation of Online Gaming Bill, 2025, that aims to regulate 3 categories of online games – e-sports, social gaming & RMGs (Real Money Games). While the Act aims to promote e-sports & social gaming segments, it seeks to ban all forms of RMGs & its advertisement.
The Promotion and Regulation of Online Gaming Act, 2025, is a landmark piece of legislation that seeks to establish a comprehensive legal framework for India’s online gaming sector.

| Table of Content |
| What are the important provisions of the Act? What is the need for the Act? What are the challenges? What can be the way forward? |
What are the important provisions of the Online Gaming Act?
- Categorization of Online Games:
- e-Sports: Games officially recognized under the National Sports Governance Act, 2025. They are played as competitive events with outcomes determined by skill factors like dexterity and strategy, and they do not involve betting or wagering.
- Online Social Games: There is no legal definition of the social gaming. However, these are games played for recreational or educational purposes. They do not involve monetary stakes or the expectation of winning money, though they may have a subscription or access fee.
- Real Money Games (RMGs): These are defined as games played with stakes involving money, credits, or other convertible tokens, with the expectation of a monetary return. The Act explicitly states that this definition applies regardless of whether the game is based on “skill, chance, or both.” This is a major departure from previous judicial precedents that differentiated between the two.
- The Act imposes a complete ban on the offering, operation, and facilitation of all online money games in India. This is the most significant provision and has major implications for the real money gaming (RMG) industry, which includes platforms for fantasy sports, poker, and rummy.
- The Act also prohibits:
- Advertising: It criminalizes any form of advertisement, direct or indirect, that promotes online money games.
- Financial Transactions: It bars banks and other financial institutions from processing or facilitating any financial transactions related to online money games.
- Promotion of e-Sports & Social Gaming: In contrast to its restrictive stance on RMGs, the Act actively promotes the development of e-sports and online social gaming. It provides a legal framework for the government to:
- Recognize and register e-sports as a legitimate competitive sport.
- Establish training academies, research centers, and incentive schemes for the e-sports sector.
- Encourage the development of educational and recreational social games.
- Establishment of Regulatory Authority: A central authority will be constituted to oversee categorization, registration, and ongoing regulation of online games and gaming platforms. The authority is empowered to issue codes of conduct, guidelines, classify games, and address public grievances related to gaming.
- Penalties & Enforcement: The Act prescribes stringent penalties for violations:
- For Operators: Offering or facilitating online money games can lead to a prison term of up to three years, a fine of up to ₹1 crore, or both.
- For Advertisers: Promoting such games can result in a two-year jail term and a fine of up to ₹50 lakh.
- For Financial Institutions: Facilitating related financial transactions can lead to a prison term of up to three years and a fine of up to ₹1 crore.
- Warrantless Powers: The Act empowers authorized officers to conduct searches and make arrests without a warrant in suspected cases, and the offenses are classified as cognizable and non-bailable under Bhartiya Nagarik Suraksha Sanhita (BNSS).
What is the need for the Online Gaming Act?
- Prevention of Financial Frauds & Money Laundering: Real-money gaming platforms were increasingly used for financial crimes, tax evasion, and money laundering, sometimes even linked to terror funding. A Parliamentary Panel Report (2023) stated that gaming portals have become agents for funding terror activities. A 2022 Financial Intelligence Report reported that online gaming firms had evaded tax of Rs 2000cr. Defense Ministry Think Tank found that the Chinese App, FIEWIN, have found evidence of use of mule accounts & cryptocurrency wallets.
- Protection of Vulnerable Groups: The rise of addictive real-money games led to issues like gambling addiction, suicide, family breakdowns, and severe mental health problems, especially among youth and children. According to the govt, there is irrefutable proof that the algorithms of online gaming firms do not allow for any user to emerge as a net winner in the longer run. The Act aims to curb social harms and prevent exploitation of vulnerable groups through manipulative gaming practices.
- Address Regulatory Gaps & Enforcement Challenges: Prior to the Act, there was no central legal framework governing online gaming, resulting in inconsistent regulation and loopholes for illegal betting platforms. Additionally, the gaming firms operate from offshore jurisdictions bypassing domestic laws, undermining state level regulations & presenting significant enforcement challenges in terms of extra-territorial jurisdiction & interstate inconsistencies.
- Blocking Payment Channels & Digital Transactions: Financial institutions and payment gateways were often facilitating transactions for illegal betting and gaming, making enforcement difficult. The law was needed to explicitly prohibit and monitor such transactions.
- Clarity for Gaming Industry: E-sports, social games, and skill-based games were suffering due to a lack of regulatory clarity, impacting legitimate entrepreneurs and the rights and safety of users. The Act brings clear distinction, promoting innovation while banning activities with proven social harm.
What are the challenges?
- Skill vs. Chance Distinction Ignored: The blanket ban does not differentiate between games of skill (legitimate business, supported by courts) and games of chance (gambling), raising constitutional concerns under Article 14 (equality before law) and Article 19(1)(g) (right to trade).
- Industry and Startups at Risk: The ban threatens approximately 2-4 lakh jobs and more than 2,000 gaming startups. Losses in FDI and investor confidence may exceed ₹25,000 crore, with a Rs 2 lakh crore ecosystem at risk.
- Tax Revenue Loss: The government stands to lose significant tax and GST revenue (estimated ₹20,000 crore annually); closure of regulated platforms could reduce fiscal earnings.
- Push to Offshore and Illegal Platforms: Banning regulated platforms may drive users to unregulated offshore or dark web gaming sites, exposing them to greater fraud, money laundering, and data theft risks.
- Poor Consumer Protection: Loss of effective grievance redressal and safety mechanisms previously available on regulated Indian platforms.
- Implementation Challenges: Effective policing of digital platforms across borders (offshore servers; VPNs) is difficult. Warrantless search and seizure powers granted to authorities may risk misuse.
- Central-State Jurisdiction Conflict: Entries 34 & 62 of the State List in the 7th Schedule of the Constitution places the regulation & taxation of betting & gambling within the jurisdiction of State govt. The Act overrides existing state laws/regulations, intruding on state legislative competence which has traditionally governed gaming and gambling.
What can be the way forward?
- Distinguish between skill & chance-based games: Amend blanket prohibitions to clearly differentiate skill-based gaming, which courts have recognized as legitimate, from gambling and games of pure chance. Permit regulated skill-based platforms under strict guidelines, allowing the sector to innovate and contribute to employment and tax revenue.
- Strengthen Regulatory Framework & Authority: Establish a well-resourced central regulatory authority, with clear rules and transparent processes for registration, oversight, and dispute resolution. Ensure the authority is empowered to categorise games, conduct audits, and oversee consumer safety with industry and public input.
- Robust Consumer protection & Awareness: Launch education campaigns addressing gaming addiction, cyber risks, and financial fraud for youth and vulnerable groups. Set clear protocols for grievance redressal, refunding user balances, and protecting user privacy and data.
- Enable Lawful Payments & Monitor Transactions: Allow and monitor payment gateways for recognized legitimate games while strengthening blockades against illegal/offshore platforms. Collaborate closely with RBI, payment processors, and FinTechs to detect suspicious transactions and prevent financial crimes.
- State-Centre Coordination: Involve state governments in rule-making to resolve jurisdictional conflicts and harmonize enforcement. Set up consultative committees with representation from states, industry, and civil society for ongoing review and adaptation.
Conclusion:
The Online Gaming Act is a significant step especially towards the protection & welfare of the consumers as the RMGs are linked to compulsive behavior, psychological distress, financial hardship & an overall disruption of family life (as per WHO). However, there are certain challenges which should be addressed timely & properly to effectively regulate the gaming sector in our country.
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